Warcraft: The Beginning Review

Video games have never had their day in cinema. While some come close (Silent Hill and Tomb Raider 2, in my opinion) none have ever had widespread acclaim. Now Duncan Jones, director of the fantastic Moon and Source Code is trying his hand at adapting the massively expansive World Of Warcraft to film. Does it change the idea of video games films or is it another sad, failed attempt?

Warcraft: The Beginning stars Travis Fimmel, Toby Kebbell, Ben Foster, Ben Schnetzer and Paula Patton and is co-written and directed by Duncan Jones. With the Orc home-world dying, the Orcs come together to take the human realm of Azeroth for their own by force. But a young chieftain (Kebbell) wants to try and live peacefully with the humans. He tries to link up with the commander of the human army (Fimmel) in an attempt to save both his race and Azeroth.

Let’s begin with the good. The art direction for Warcraft is one of the best things about the film. While it has diluted the vibrant colours of the original world and added a more realistic look to the characters, the creatures that inhabit Azeroth are an impressive technical marvel. The detail and nuance, especially of Orc protagonist Durotan (played by Toby Kebbell, who played Koba in Dawn Of The Planet Of The Apes) is great and shows that Jones has a care for the series. He wants to make a good film and will not settle for poor digital effects.

The merging of CGI and live-action is also another good point of the film. The characters blend seamlessly through built sets and then into green-screen battles, with very little slip-ups that break the immersion. Some of the cinematography as well, particularly the opening, an over-the-shoulder battle between Orc and Human is very nicely shot.

Sadly that’s where most of the good ends. We have to talk about the bad stuff.

The script is the biggest weak point and it brings down the rest of the film. While the film does try to set up its own new mythology and franchise, a lot of it will be confusing to people who don’t know the games, such as myself. It’s a lot of new places and people; The Fell, The Horde, The Alliance, Stormwind etcetera. It’s all dumped on us through exposition in the first half an hour and before we’ve got to grips with it our main characters are already flying away to mountain-top fortresses and we are completely lost.

The rest of the story feels like a grab-bag of clichés of fantasy storytelling and other fantasy-based films. You can see its influence, (Lord Of The Rings/Hobbit and Dawn of The Planet Of The Apes are the main ones) and since it’s just wanting to set up a new world, it falls back on the tired stereotypes of not just fantasy films but also storytelling in general. It’s such a bog-standard story, you can see the twists and turns from a mile off and with the ten or so main characters, none of them are ever developed well. The best is Kebbell’s Orc Dorutan, mainly through his family interaction that opens the film. Even at two hours, it feels rather empty; characters are dropped rather anti-climactically near the end and since Jones wants it to be a trilogy, we have a lifeless ending.

I found myself really wanting to like Warcraft. After ten years of being in development, and Blizzard Entertainment even turning down legendary hack Uwe Boll’s bid to the rights, the story of Warcraft as a film should have a happy ending. But sadly we haven’t made progress with games based films, and as someone who loves games as a medium and as an art, it makes me weary. But we still have Assassins Creed in December, let’s hope it finally changes, right?

Score: 5/10 The fans are the ones who will get enjoyment.