Assassin’s Creed Review

I’ve been waiting for this film for well over a year. After last year’s Macbeth (which had all the same technical crew and actors), I was super excited for Assassin’s Creed. Could it shake the video game-curse or is it another one to throw on the pile?

Assassin’s Creed stars Michael Fassbender, Marion Cotillard, Jeremy Irons, Ariane Labed and Charlotte Rampling and is directed by Justin Kurzel. The film follows Callum Lynch (Fassbender) who after being saved from death row by a mysterious company has to relive the memories of his ancestor Aguilar (also Fassbender) from the Spanish Inquisition.

When I first heard about the Assassin’s Creed movie, I was excited when I heard they were moving away from the story of the games. This is what the film does right, it moves away from the story gamers would know and creates its own Assassin and setting, but leaves little hints for the eagle-eyed fans. Kenway’s flintlocks, Connor’s bow, Baptiste’s descendants, they make the world feel rich with history and lore that could be explored in sequels.

Sadly the film also takes the modern day approach to the story. Instead of it just being about the Spanish Assassin’s the film splits itself between that and the modern day wider narrative. We spend more time in modern day than in the Animus (the machine that allows Callum to relieve his memories), which for me was a problem. I came to see 1500s Spain not Michael Fassbender walk around minimalistic settings. The film only goes back to Spain three times, each only lasting around twenty minutes at the most. There is a reason Desmond Miles (the modern day character from the game) is never on the front cover, because we shouldn’t be focussing on him so why are we focussing on Callum rather than Aguilar?

The actors aren’t doing their best work either. Michael Fassbender flits from cracking jokes and madness to being stoic and brooding with no reasoning behind it. Marion Cotillard and Jeremy Irons look vacant for most of the film with Cotillard only getting some character development near the end. The most interesting character is Maria (played by Ariane Labed), an Assassin that works with Aguilar. Through subtle looks and gestures, it feels like there was a relationship building up between her and Aguilar, but it never builds to anything. Credit to Fassbender and Labed though for learning Spanish for the sections in the past.

The part that annoyed the most was the camerawork. I do not for a second believe that Adam Arkapaw, the man that was responsible for the beauty of Macbeth, True Detective, and The Light Between Oceans, signed off on these shots. The trailer showed off long extended shots and excellent cinematography, but there is none of that in the actual film. Fight scenes are incomprehensible, parkour chases lack cohesion, and everything is shrouded in fog. Every time the Animus is booted up, we have a long sweep of the area from above, but it’s hardly visible due to the fog and clouds. The best shot is the one of Maria killing two guards, but it was in the trailer. The fight scenes also cut between the action unfolding in the past and then Callum doing the action in the Animus. Cutting between two plains of action is just confusing and takes away from what we actually want to see.

It really is a shame. With Fassbender, Cotillard, The Kurzel brothers, and Arkapaw all working together again on a film, it shouldn’t be bad. But there is none of that spark from their earlier films here. I will say, it’s a film that gets better as it goes on. It’s only in the final third where true character development happens and we get some of those action scenes we were promised, but it’s too little too late. I do wish for a sequel though. Hopefully they will take heed of the criticism and develop the film based on the feedback of both fans and critics (of which I am both).

Score: 4/10 Not truly terrible, but not great by any stretch.