Nerve Review

Third week running, with the last of the summer blockbusters coming out as the lucrative summer market comes to a close. And surprisingly, we have another film that looked terrible but managed to follow last week’s The Shallows and turned into a little gem.

Nerve stars Emma Roberts, James Franco, Emily Meade and Miles Heizer and is directed by Henry Joost and Ariel Schulman. Based on the book of the same name by Jeanne Ryan, the film follows teenager Vee (Roberts) who joins the online game Nerve, where she can win money for completing dares.

I must confess, I was actually wanting to see Nerve from the trailer. While I didn’t have high hopes, the set-up looked interesting. As explained in the intro, Nerve is an online game. You are either a “watcher” or a “player”. Watchers, as the name implies watch and set dares for the Players. When Players video themselves completing dares they attract followers which in turn wins them money, simple. It’s Pokémon GO, mixed with Vine and Online Poker. Do you leave with the money you’ve made or do you hold your nerve (aha, I see what you did there) and do “one last dare” to get some more money. It’s an interesting concept for a thriller, one that Nerve tries to explore but never really fleshes out.

The film is full of almost great moments. The dares have that same sort of debauchery of High-Rise and The Wolf of Wall Street had as well as having the colour scheme of The Neon Demon (seriously, it’s like the film is being blackmailed by the neon light industry). You can almost hear Nerve straining at its 12a rating, wanting to push the envelope and put some more crazy and risqué stuff on-screen but needing that young teenage market with disposable income who are annoyed they couldn’t get into Suicide Squad.

These great moments though are let down by a weak story and script that has more holes than a sieve. How come our main characters Vee and Ian (Emma Roberts and James Franco, who are both terrific) have to do three dares one after the other for fear of losing it all, but can go for pizza and a carousel ride without losing all their winnings? Who sets the dares? Who pays the players? Questions that the film really doesn’t care about so it can do the same old “kooky/nerdy girl comes out of her shell and get’s a boyfriend and shows all the cool kids at school that they were wrong about her” storyline that was tired back in the 1980s.

The film tries to include the cool “hacker” vibe that has been in media recently (see Mr. Robot and Watch_Dogs), but oddly shows the hackers as pouty Abercrombie and Fitch models with hearts of gold rather than the socially-maladjusted kids who help North Korea push around movie studios. Nerve brings up many ideas about online accounts and privacy as well as cyberbullying and crime, but none of it is sub-text like the aforementioned Rise or Demon, it’s just text. The final act, where Vee makes a speech to her millions of watchers is as about on-the-nose as you could get without it becoming an infomercial that is played in schools to warn kids about the dangers of the internet.

Nerve is both dumb but also kind of great. It never really drops into a lull, with the two hour run time neither feeling overlong or too short. The story is weak, but the set-up is one of the most interesting of the faux-sincere 12a summer crowd. If may be based off a young adult book, but at least it’s not set in the post-apocalypse like every other teenage-based film of the past five years. It gets a recommendation from me.

Score: 7/10 Young, dumb but thoroughly entertaining.