Halo Legends Review

Preface

Halo is probably one of the most played video games series in the world. I have played several instalments but I never really was too interested in them (although I do think the “Don’t make a girl a promise” quote is great). Film is what I’m more interested in and after learning there was an anime film about the Halo universe produced I thought I would track it down and watch it.

Review

Halo Legends stars Shelley Calene-Black, David Wald and John Gremillion and is directed by Toshiyuki Kanno, Hiroshi Yamazaki, Koji Sawai, Tomoki Kyoda and Yasushi Muraki. The film follows seven different stories in the Halo universe, based on several characters over thousands of years.

Instead of a single story based on the video game (which has apparently been in development for several years, once with Peter Jackson and Steven Spielberg as directors), Halo Legends decides to be an anthology series, swapping between four different anime houses. There’s Production I.G. (creator of Ghost In The Shell), Studio 4C (who created The Animatrix) BONES (Full Metal Alchemist), Casio Entertainment and probably the most well known, Toei Animation (Dragonball Z). It’s a mix of art styles and keeps the visuals changing from story to story.

The most visually striking segment is The Duel, a samurai/ronin style film, featuring the alien species, The Elites. It’s created with CGI, but then retrofitted with a watercolour feature, making it look like an in-motion painting. It looks beautiful during the sweeping shots of the battle, but looks a bit odd during dialogue sequences. There is traditional anime in Homecoming with Prototype, Origins and The Babysitter being more broad in their animation styles. Odd One Out, created by Toei, is very reminiscent of their Dragonball series and The Package is CGI, looking like an overlong cutscene.

While the stories take different characters and situations, most descend into action sequences. If you have no interest in violence then Halo Legends will not be for you. While certain stories (like Odd One Out) are over-the-top comedy violence, others like The Duel are filled with blood. Sure, the blood is green and purple, but it’s still very graphic. All the rest of the sections are filled with machine guns and rockets and is your standard action/war film.

Despite being violent, the sections do have some good storytelling. Homecoming brings up the ethics of torture and taking children to become soldiers and the opening to Prototype discusses ideas of survivor guilt, but loses a bit of sparkle during the second half. The Duel is standard samurai affair, and The Babysitter and The Package are very generic in their story, despite The Babysitter being one of my favourite segments. Origins, narrated by series female AI Cortana, is a re-cap of the entire Halo back-story. Even to someone like me who doesn’t really like Halo, it was interesting and is another favourite section. It actually makes me want to go back and play, but then I remember that there is literally no story in the video game.

Odd One Out is probably my least favourite section. This section is the only out of canon in the anthology, and the influences of Toei’s Dragonball Z don’t really mesh with the Halo Universe. There are martial art students, three orphans, a T-Rex and an gorilla who can control electricity. It feels out of place, and the comedy is very forced.

The music from the game, by Michael Salvatori and Martin O’Donnell, is reused in Halo Legends, and despite the change in the medium it fits very well into the stories. There are remixes and new scores created by Tetsuya Takahashi, Naoyuki Hiroko and Yasuharu Takanashi, mainly for The Duel, and despite radical changes it still feels thematically similar to Salvatori and O’Donnell’s work.

In conclusion, Halo Legends is a well-executed experiment. It will appeal to Halo fans, as well as general sci-fans and anime/animation fanatics. If you don’t fall into one of those categories then maybe this will be one to miss.

Score: 7/10 A fun sci-fi romp that is visually stunning.

Qalupalik Review

Preface

During one of my first year university projects I had to research different ancient myths and stories. During my various searches I came across the Inuit legend of Qalupalik, a creature that lives in the sea and would take away children that would not obey their parents. I did some further reading and found there was a short film based on the legend, so I watched it and decided it was a fun one to review.

Review

Qalupalik (pronounced Ka-lu-pa-lik) stars Sam Tutatunak and is written, animated and directed by Ame Papatsie. The film follows a young Inuit boy named Angutii, who doesn’t help out around the camp. One day he is taken by the Qalupalik whilst playing on the shoreline.

Qalupalik is a traditional stop-motion film, and it’s art style is visually striking. The director Ame Papatsie (who is also the sole animator on the film) swaps between very bright blues, browns and whites for the human world and dark blacks and blues for the Qalupalik’s underwater world. It’s a very distinct change in the scenery but never feels jarring.

The animation is achieved through various techniques, sometimes small cut-outs are used to create a character while other times entire sections of cloth are used to be the underwater sea. These changing methods, while seeming odd the first time they are used together add to the odd quality of the Qalupalik’s surroundings and the wide open spaces of the Arctic Circle.

The main characters Angutii and his father have no facial features, each one is just a plain cut-out shape. The only character that has any definition is Qalupalik, with blood-red eyes, a pimpled face and large fangs, it highlights her grotesque features by giving none of the other characters any particular look. While the fact that we have no real connection with Angutti or his father because they are just a bland shell, it’s a perfect way for the film to say “This is Qalupalik’s film, we are going to focus on her.”

The sound design also helps characterise Qalupalik as a fabled monster. Whenever the film lingers on her, we hear a sound of wind chimes or a constant clinking, similar to Predator in… well, the film Predator. It’s creepy and unnerving to hear an unfamiliar sound being used as the call of a movie monster and is stays with you long after the film has ended. In conjunction with the sound design, the music that accompanies the film is spectacular. Inuit chanting is used at the beginning and the end of the film, making the film and the story feel much like a special ceremony that we get to look in on. Elsewhere, heavy bass drums and wooden sticks help build tension as the Qalupalik swims through the sea, and wind pipes play whenever Angutii looks out across the shore, highlighting his increased loneliness once he has been taken by the Qalupalik.

The narration, by Sam Tutatunak is a great addition to the film. Tutatunak’s deep bass voice adds to the feeling that this is a cautionary tale, told by elders to the young people of the tribe so that they are not taken by the Qalupalik. It’s got a nice ethereal quality, which also heightens the otherworldliness of the Qalupalik. The only real downside with this is that Tutaunak’s narration doesn’t contain any emotion, but it fits the story as a retelling of past events rather than a running commentary.

In conclusion, Qalupalik looks unlike any other film I’ve seen. It’s an interesting way to tell a story we’ve all heard a version of a thousand times before and has a great sense of knowing how to visually create a brilliantly grotesque monster.

Score: 7/10 Definitely one to watch if you’re interested in art or animation.

The link to the film is down below.

https://www.nfb.ca/film/nunavut_animation_lab_qalupalik